Category Archives: usability

Fill In The Blank

When an order of games arrives, I used to neatly stacked each title on the shelf shrink wrapped for a later day. I saw no need to rush. I had secured the title and would get around to it sooner or later. Trouble is, I have recently learned that even the most well-respected publishers will [...]

Power Grid: Rules, Final Draft

The final draft of the Power Grid rules I started weeks ago had only minor revision: a few corrections and further elimination of bold facing as suggested during the first draft. I was stubborn, but eventually decided it was for the best. I hope the rules prove clear and useful.
My goal has been to make [...]

Power Grid: Rules, Second Draft

Several weeks ago I complained about poorly-written rules and offered an alternative approach to cleaning them up. I demonstrated this approach on Power Grid’s rules. I received mostly commendation for the rewrite, but there was still room for improvement.
Here are the changes I made:
Added subheadings
To add even more clarity I added a few extra divisions [...]

Power Grid: Bullet-structured Rules

Having covered poorly-written rules, I decided to take a crack at rewriting and improving a set of rules. To make the best example possible I knew I had to pick a game that was very popular but whose rules were not considered well written. Immediately I knew it had to be Power Grid.
I had played [...]

Poorly Written Rules

The one thing in “boardgamedom” that vexes me above all others is the poor delivery of rules, either verbally explained or poorly written. Of the two, I am more agitated by rules that are poorly written. Less polish is to be expected in an off-the-cuff explanation, but not in final copy that was afforded its [...]

The Superior Usability of Blogs

The gaming hobby is highly addictive. Even in our non-gaming hours the most enthusiastic of us read various hobbyist magazines and regularly search the web for interesting content.
Online, I’ve come to favor the blog format above all others. Immediately upon bringing up a blog–without even a second’s hunting–I know whether or not new content is [...]